Our New Store System
If you're interested in learning about our new store system, here's the post to do it! But strap in, it's a long one.
On the macro scale, our current microtransaction system is fairly standard to Minecraft. Offer big, big, and bigger ranks alongside an assortment of smaller stuff. However, as we've come up and down over the years, we've continually had to push bigger and bigger to scale up, and it's really resulted in a lot of issues.
While overhauling our system, there have been some concerns from many of you OGs out there about what's going to happen to the stuff you've acquired over the years. If that's you, this post is for you. Things are definitely changing, but you're not being abandoned.
GG's goal with microtransactions are to provide non-p2w items which will allow us to afford, and grow, our operation. I find pay 2 win servers to be, by their nature, glorified bidding wars where the person with the biggest wallet wins. It doesn't help that Minecraft is deeply over-saturated with these kinds of servers.
In contrast, an anti-pay-2-win system does not have this concern. We can focus on making real, substantive game play that can be enjoyed on its own merits. Likewise, this is why most of the biggest games to ever exist, like League of Legends and Fortnite follow anti-p2w.
If anti-p2w is so great, why don't more SkyBlock and Prison servers do it? Well, I think it's just a lot easier (and more ...
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