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Good Gaming is a publicly traded company. (GMER)

Discussion in 'Off Topic Chats' started by Woodboogered, Nov 6, 2017.

  1. Woodboogered

    Woodboogered Member

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    Market profile link: http://www.otcmarkets.com/stock/GMER/profile
    Good Gaming investors page: https://investor.good-gaming.com/

    Recent CEO update:



    Hello and good day. The intent of this letter is to communicate to you, our shareholders and employees, the progress we are making toward our eventual success. There is no better way to communicate with shareholders than to write it out and give explanations in detail. Once written, it allows our audience to go back and review the details from time to time. I have also found that spoken words are often too short, too quick, and potentially forgotten. Also, the discipline of writing this letter will help to bring clarity to our opportunities as well.

    I plan to publish an update by the 10th of each month. In some cases, it will include a lot of detail. In the event I don't have a lot to report on, I promise to be brief and to the point. I will not provide information about corporate strategies that would hurt our chances of success because news was released prematurely. Our 8Ks, 10Qs, 10Ks and press releases will continue as necessary, and will be an important part of our public disclosure to this process.

    Of the many successful strategies we use at ViaOne Services (www.viaoneservices.com) the one discipline that I have used in all of our businesses is metric-based tracking. Each day, we measure and track our progress toward our goals. We successfully institute daily, monthly and annually the goals in all of our businesses. Our management teams are incented well to achieve these goals, and we take great pride in meeting and exceeding them.

    A portion of our success is attributed to our abilities to study and look for favorable trends as well as ways to secure those trends. Of course, if the trend is not something we are proud of, then we change our behavior to expect a better result. What we don't do, is sit idle or do nothing. We brainstorm, communicate, measure, monitor and track everything. We know the answer is within those disciplines and using this process has proven to be successful for us.

    In the past, our management team's strategy was to be a full-service company capable of providing best in class tournaments, the platform on which they are played, and the content that is all about the eSports world.

    Trying to be "great" at everything in this business takes a tremendous amount of money, time and effort. Of those items, the only one we really had a surplus of was "effort." Money and time, not so much! Normally, in an industry as large and ever-changing as the gaming ecosystem, a company needs to figure out first how to survive -- and then to thrive. Few have the time, money or manpower to be the best at everything. The gaming industry is moving far too fast for anyone to be a subject matter expert in eSports.

    It's our ambition and strategy to be an excellent Tournament Provider. That said, we are striving to be what the NFL (National Football League) is to football in America. The NFL provides the overall format, the competitive games, and in the end, provides the Super Bowl Championship. What they don't do is own the stadiums, own the players or host the content. I use the NFL as an analogy here recognizing that there are other Tournament Providers out there.

    However, I like the idea that there are other Tournament Providers already in this business because it gives us the opportunity to analyze the strengths and weaknesses of what's already available. Doing so will help us to create what we believe will be a better model in the industry. It is my belief that rising water lifts all boats, and these Tournament Providers are offering us the insight and ability to rise to the opportunity and create an excellent environment for gamers and a great company. Eventually, we should have the ability to capture our fair share of what we are seeking in the eSport industry.

    Being a Tournament Provider will allow us to focus on the promotion of teams, leagues, and competition. That's a great position for us to be in as we have done that for the better part of a year with success in managing various tournaments. The exciting part is that we don't need to take it to the world in order to be successful. We believe we have found a niche and intend to develop our Tournament Provider capabilities locally, then regionally, and let it grow organically from there. Our research has identified and verified that there are millions of players who would love to come together and compete at a local level in order to avoid traveling long distances and the expenses involved.

    We also like the idea of what we see in the eSports world relative to Lan Centers. This type of brick and mortar model appeals to us because it's a very tangible business model. We do retail well at ViaOne Services with our Assist Wireless retail locations. With 27 Assist Wireless Stores, we are well practiced at opening stores and managing the day-to-day functions. We see the Lan Center business as an opportunity we would be great at, if we were to open and operate it. This is something we have already explored, researched, and modeled-out based on similar operating entities. We are very excited about the promise this particular niche offers to the gaming and eSport industry.

    Our secondary strategy is to eventually become a Content Aggregator. Just like Content Aggregators such as Google News and Apple News, we intend to gather industry news, gaming content, current trends and the latest up-to-date gaming and eSport information and host it on our website. We will strive to become the "go-to" place where gamers can learn what is currently happening in eSports and the gaming community. By being a great Content Aggregator, we expect to drive traffic to our site and with that, Good Gaming will become relevant in the marketplace.

    We have also determined, after a careful review and thoughtful analysis, it is in the company's best interest to abandon trying to be the Tournament Platform for the time being. Our research has found, there are too many great platforms that allow complete integration via APIs to run our tournaments. These companies have spent, and continue to spend, millions of dollars establishing their platform. It's what they do very well and their business model relies on companies such as Good Gaming to run and host tournaments. So, we will do our thing and they will do their thing, and all is good with that model. We plan on moving in a different direction in order to drive traffic and attract various revenue streams to our site.

    We still maintain, own the code, and have a platform that really is quite good to handle tournaments. But, our platform will need some additional "love" in order to be highly competitive and industry ready. In fact, it's this platform that we have used to run our successful Hearthstone Tournaments. Although it is quite functional, the challenge is that it costs too much money to continually improve and keep up-to-date. At this point, it's an asset we have and we will probably try to monetize at some point in the future.

    Let's discuss our Minecraft Server strategies...

    As most already know, we have established ourselves in this space. Minecraft is probably one of the most popular online games over the internet. Microtransactions are a normal part of this game and we have proven our server is a very popular place to play Minecraft. After a few months of focusing on this, we have experienced reasonable success in this space and continue to grow our microtransaction revenues each month. We have been investing money on developers and adding a new "Minecraft only" landing page to help our bounce rate for those consumers looking to find our server. Our intent is to scale this business model into something that immediately offsets a portion of our cash spend for strategies that will require a longer burn-in rate.

    As I just mentioned, we currently reduced our "burn rate" by running the Minecraft server. It's our intent to offset as much as 25% of our monthly burn rate by profitably operating our Minecraft server. Our Minecraft team is focused on their goals, one of which is, to offset well above our current 25% burn rate level.

    We have two distinct strategies on growing the Minecraft business. The first is what we are doing now, which is enhancing the experience for our players. We should expect our Microtransactions to continue to increase as we grow our online concurrent players. We are currently above our monthly goal of a 10% increase over the previous month for the number of concurrent players at any one time.

    Our second strategy is to acquire Minecraft servers that already have relevance in the Minecraft community. We like this idea simply because we can acquire talented programmers and immediately increase our Minecraft servers using our home-grown Minecraft strategies. Again, this is something that is within our wheelhouse as we are doing it now. We just want to do more of it.

    We consider both the organic growth and the acquisition growth of our Minecraft strategies as focused approaches for a reliable revenue source.

    In summary, our dedication to this business and Good Gaming is very strong. Over the last 18 months or so, ViaOne Services has exclusively supplied all of the funding and management support to the company in order to grow and execute its business plan. The strong management team at ViaOne Services successfully manages all the important disciplines of Good Gaming's business. We are committed to the eSports business and feel extremely optimistic that we can find a space for this business in the ever-growing eSports world.
     
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  2. Woodboogered

    Woodboogered Member

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    We are also thankful that we are still here and funded to satisfaction in order to execute our preliminary goals. We also feel grateful to have the opportunity to make our mark in the eSports business. It's new, energetic, and chaotic while bringing a whole new level of entrepreneurism. Ideas flow in this business daily and everyone, I mean everyone in this eSports business, is trying to figure out where they want to play and what they can be great at. More than half of those I talk to are not making money, and are either looking to be funded or looking for a strategy they can live with and be good at. Everyone agrees that online gaming and the eSport industry is growing fast and not stopping anytime in the foreseeable future. It's infectious and just being in the business is challenging and fun for those who have the stomach for it.

    For me, this is my first run at operating a Public Company. It's different, yet very similar to what I have done before in my other private companies, of which, we run each day, every day. I will tell you, while I don't like being listed on the pink sheets, at the end of the day, it's all about the business model, customers, revenues, and profits. If you don't have a combination of those, then the pink sheets are probably where you belong. Get at least three of those things on a reliable and predictable basis and viola, you become a profitable company and will eventually move off the pink sheets and to a larger exchange.

    Public or private, the need to build a solid business is no different. That's our specialty and our expectation with Good Gaming.

    Please visit our website:
    https://www.good-gaming.com

    For more information on of our Premium Membership services:
    https://www.good-gaming.com/membership

    Social networks:
    Twitter: https://twitter.com/GoodGamingInc
    Facebook: https://www.facebook.com/goodgaminginc/?fref=ts
    Investors Hangout: https://investorshangout.com/Good-Gaming-Inc-GMER-62551/

    About Good Gaming:

    Good Gaming is a leading competitive online tournament gaming and social network platform targeting over 250 million eSports players and participants worldwide who want to communicate with each other, develop strategies and compete at novice, competitive and professional levels. Depending on a Gamer's level of skill, players have the ability to win tournaments which include prize money, gifts, and raffles. Good Gaming recently confirmed its partnership with one of the world's leading games publishers and is launching a series of tournaments in 2017. The eSport industry has experienced exponential growth going from $500 million to $1.2 billion over the last two years with industry analysts forecasting a $5 billion global industry by 2020.
     
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  3. Woodboogered

    Woodboogered Member

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    11/13/17 CEO David Dorwart Issues Monthly Update to Shareholders

    http://www.marketwired.com/press-re...ate-to-shareholders-otc-pink-gmer-2240448.htm

    David Dorwart, CEO, stated as follows:

    As promised, below is a quick update about the progress we at Good Gaming have made and continue to make towards revenue streams, profitability and scale.

    Currently, we have identified 3 aspects of the gaming sector, which can be exploited and scaled, thereby offering various degrees of revenue streams to the Company:

    Hosting and running a profitable world class Minecraft division

    We will do this with our current server which will be offering exclusive games offered only on the Good Gaming's website which offers organic growth, or through acquisitions which will provide scale to our revenue numbers.

    Being a great Tournament provider

    Our first step in this will be the execution of our LAN Center strategy. We have identified specific untapped markets within LAN Centers and competitive tournaments being held at regional levels. We want to be involved in various capacities within the LAN Community, either by being in a joint-venture with LAN Center experts who have already established a footprint in geographical regions we find appealing, or by running Good Gaming tournaments within already established LAN Centers. Either way, we believe the LAN Center business is an important piece of the Gaming environment. It brings important social human needs together with the virtual world of gaming.

    Being a great Content Aggregator

    In esports, knowledge is power. Games are highly complex involving significant player and team strategies. Understanding game mechanics is essentially limitless and analyzing trends in everything from map positioning, player roles and team theory can give an edge to a competitor. The need for sourcing game data has never been greater. In the past 2 years Good Gaming has seen a slew of startups focused on this emerging market. And since viewers, players and games all take place online, it only makes sense that the need for gathering and capturing digital content will remain in its future as the esports industry continues to show exponential growth.

    Minecraft

    We continue to enjoy successful increases month-over-month in revenue. We are pleased to report we have added a new developer to our team who will immediately begin to add support and growth to our server.

    Last month, we finished the redesign of our website. We expect this will provide a better experience for the players. In addition, it will help to increase the profitability of the site. Also, during the last month, we experienced downtime with our hosting company on the server, so we chose to end our relationship with them. This required a bit of attention and focus during the middle part of the month. By the end of the month, however, we successfully moved over to a newer server and saved money to boot!

    Our Minecraft Server division at a glance:

    1. Revenue was up 56% from September and 75% from August continuing our goal to monetize the server.

    2. Our average number of concurrent players decreased from 441 in September to 404 in October. Our peak in Sept was 591, in October it was 558. We believe this was due to being in the midst of the school season, having only one developer for the first half of the month, and our servers having severe issues. This created two voids of unexpected downtime. One from our previous server provider and a second in having to migrate over to our new server provider. We have assessed that school attendance definitely has a big effect on player counts as evidenced in our comparisons of school days vs non-school days during the week.

    3. Total transactions have increased 185% from our September results.
    Our dollars collected per transaction decreased this month, however, we established a strategy to increase the number of transactions by running specials for Halloween. That strategy worked, and we had our largest transaction and revenue day, to date, with application of this strategy.

    In conclusion, our Minecraft division strategy is working well and moving forward. It is our intent to continue to exploit our talents by creating unique mod games that are exclusive to Good Gaming and our Minecraft server. Our intent is clear. Acquire more talent, launch more servers, continue to monetize our current server -- and continue to grow this division.

    LAN Center Business

    We spent a good part of October traveling throughout the U.S. visiting LAN Centers (esports arenas, esports video game centers, etc.) to evaluate the model. We have determined LAN Centers are a "must have" feature in the esports world for Good Gaming. We like this space because it combines the human side of socializing with the virtual side of the competitiveness found in gaming. In the end, we have found that gamers have a deep need to interact in social settings with each other, and we intend to exploit these needs in regional geographical areas that we consider to be untapped markets.

    Abraham Maslow, in his Hierarchy of Needs theory, shared the discovery that humans need to be social. Once their basic needs are taken care of, and they feel safe, humans want and need a social setting. They need to gather. Mr. Maslow then tells us of human self-esteem in a social setting. He describes it as individuals asking, "Where do I belong?"

    We think well run LAN centers offering activities each week, potential prizes, notoriety and scouting opportunities for big league professional gamer teams, does a great job of addressing the human wants and needs of today's gamers.

    It is our intent to get involved in several LAN Centers over the next several months. However, picking the right partners in this venture will be the most critical step. We are aggressively looking for partners that understand our strategy and can provide synergy right away. All great stuff at this point. We do know this; the people we have met who are involved in LAN Centers are passionate about gaming for the same reasons we are.

    Content Aggregator Strategy

    Good Gaming is determined to become the "go-to" place where gamers can learn what is currently happening in eSports, the gaming community and strategic play through game metrics, pro-player performance, team performance and other meaningful stats.

    By driving traffic to our site from players looking for competitive advantages, we plan to exploit additional opportunities that will derive multiple revenue streams to the company by fueling the esport ecosystem with content.

    Developing this content is a complex strategy that we are still developing. We are confident that when we attach this third leg of our strategy, we will do a great job with it. Our marketing department is ready to go and the gaming market continues to push out news, content, information and gaming strategies on many different levels. Aggregating this news and information will add a "one-stop shop experience" to those that are good gamers and looking for content exclusive to our website.

    This concludes our monthly update.

    Until next month, game away!

    David B. Dorwart
     
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  4. Moonely

    Moonely Well-Known Member
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    wait what? is a publicly traded company?? can I buy some of the shares?
     
  5. Woodboogered

    Woodboogered Member

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  6. Moonely

    Moonely Well-Known Member
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    Interesting.... I can see the future of GGMC is going up really well, and I would wish to buy some. But until then I would just sit here and wait
     
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  7. Niko

    Niko Active Member

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    Good way to appeal to investors it to keep your Investor Relations page updated. You're a little behind on your SEC filings and news. Also is GMER planning on making a link here to it? The other site seems abandoned.

    https://investor.good-gaming.com
     
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  8. Moonely

    Moonely Well-Known Member
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    im new to all this system, as im putting 1 feet into investing stock markets through this, so I need time to set my pages up. Thanks for the reminder tho
     
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  9. Niko

    Niko Active Member

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    Moonely that comment was directed at GMER not you. Lol. They're slacking on their Investor Relations page that I dont believe is linked to this new site. It is though linked to the bottom of their other site. Good for you though on looking to get your feet wet in investing.
     
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  10. Woodboogered

    Woodboogered Member

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    That sounds like a very good idea Niko. You may wish to drop the GMER guys a note. We are all in this together? #shockedtop
     
  11. Niko

    Niko Active Member

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    Lol. I thought you were Mr. Dorwart himself. I did mention it to them already. My guess is it's in the works. Lot going on I would imagine behind the scenes at GMER so they'll probably eventually get to it.
     
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  12. vKredGod

    vKredGod Well-Known Member
    Supreme

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    Doing a project for our buisiness class about shares. I think i will invest in ggmc soon...
     
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  13. Niko

    Niko Active Member

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    Tell your friends! Tell your friends! Lol.
     
  14. vKredGod

    vKredGod Well-Known Member
    Supreme

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    Lol sure i will XD
     
  15. cTJ

    cTJ Well-Known Member
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    You sure? You didn't even spell "business" right... :confused:




    lol
     
  16. vKredGod

    vKredGod Well-Known Member
    Supreme

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    Ops...
     
  17. Niko

    Niko Active Member

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    Lol. You mean "Oops".
     
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  18. Woodboogered

    Woodboogered Member

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    Good Gaming CEO David B. Dorwart Issues November Update to Shareholders
    Print
    Alert
    [​IMG]

    Kennett Square, PA -- December 12, 2017 -- InvestorsHub NewsWire -- Good Gaming, Inc. (OTC PINK: GMER) (the “Company”) CEO David B. Dorwart is pleased to provide his latest monthly corporate update for the month of December 2017 through the issuance of a letter to shareholders.

    David B. Dorwart, CEO, stated as follows:

    November 2017 proved to be a very busy month for Good Gaming as we continue to make excellent progress towards our goal of building both a scalable and profitable business model in the online esport gaming industry.

    As we have discussed, we are currently focused on three aspects of the gaming sector:

    1. Hosting and running a great, profitable Minecraft division.

    We will do this with our current server through organic growth or through acquisitions which will provide scale to our revenue numbers.

    2. Being a great Tournament provider.

    Our first step in this would be our LAN Center strategy. We want to be involved with the LAN Community in some capacity, either by being in Joint Ventures with LAN Center experts or by running our tournaments within already established LAN Centers.

    Either way, we believe the LAN Center business is an important piece of the Gaming environment. It brings important human social needs together with the virtual world of gaming.

    3. Being a great content aggregator.

    In esports, knowledge is power. Games are highly complex involving significant player and team strategies. Understanding game mechanics is essentially limitless and analyzing trends in everything from map positioning, player roles, and team theory can give an edge to a competitor.

    The need for sourcing game data has never been greater. In the past two years, Good Gaming has seen a slew of startups focused on this emerging market. And, since viewers, players and games all take place online, it only makes sense that the need for gathering and capturing digital content will remain in its future as the esports industry continues to show exponential growth.

    Good Gaming is determined to become the “go-to” place where gamers can learn what is currently happening in esports, the gaming community and strategic play through game metrics, pro-player performance, team performance and other meaningful stats.

    By driving traffic to our site from players looking for competitive advantages, we plan to exploit additional opportunities that will derive multiple revenue streams to the company by fueling the esport ecosystem with content.

    Minecraft Division

    November was a very busy month for us relative to the Minecraft part of the business. As a reminder, it has always been our intent for this part of the business to be a money maker for us. In short, our immediate goals are to have our revenues exceeding our expenses in this division.

    I am happy to report that during this month we achieved that goal by focusing on revenue enhancing products and special promotions, while also keeping our expenses static month over month.

    A few highlights from November:

    We introduced a new rank (Supreme) and began accepting preorders.

    Thanks to a very good Black Friday weekend, our revenue from microtransactions was up 48% over October and we have more than doubled our September revenue.

    Overall transactions increased to more than 500 individual transactions.

    November also brought a new all-time high concurrent player count with 673 Minecraft players online at once.

    I am proud of our Minecraft team for their speed and efficiency in hitting their targets of revenue production and continual increases of concurrent players on our Minecraft server. We have implemented KPIs (Key Performance Indicators) and internal indicators in order to give our Minecraft team achievable goals to hit each month, while also gauging whether we are heading in the right direction. This is our way of focusing our Minecraft team on important indicators that help to meet and achieve goals, so our overall story and results turn out exactly the way we expect them to.

    Additionally, we are happy to report we have now completed all redesigns and server changes and are now able to focus on growing our player base which should relate to increased revenues. We also plan on continuing to explore various opportunities which include teaming with influencers as well as other servers in order to create additional synergies. We have been working hard on our new Battle Royale game mode (exclusive to Good Gaming), as well as other unique holiday packages. We see the holidays as a perfect time for our players to have the time to engage with us and experience our new server highlights. Our team is highly motivated and excited as they continue to bring new ideas to our Minecraft business.

    When it comes to looking for additional opportunities to scale our Minecraft business by way of the acquisition of additional successful servers, we are fully engaged in this strategy. We have already identified several targets for acquisition and will be pursuing these targets in the very near future. We believe by using successful strategies we have implemented and demonstrated over the last few months and applying them to additional servers, we will have the unique opportunity to scale our overall Minecraft server revenues more expeditiously than by growing only one server. This strategy is repeatable for the foreseeable future and it’s our intent to quickly take advantage by executing on this plan.

    LAN Centers

    Our LAN Center business division is probably to most scalable business model we have and certainly the most ambitious. Building out a community of LAN Centers is not an easy task simply because there are no profitable workable models out there that we can duplicate. Truth be told, if we could simply model an already successful community of LAN Centers, we would. However, this is not the case. We have identified that the esports industry is in need of a community of local neighborhood centers that are tied together in order to build a robust global community. This part of the business is missing for a segment of esport players. We see an opportunity to exploit this void and intend to build that part of the business.

    Because of this, we continue to explore and evaluate opportunities in the LAN Center space. We have traveled and met with several individuals who we feel are doing things correctly and who would rather be a part of a bigger picture than to stand alone with their own individual story. We hope to have partners identified and to begin opening centers as soon as our first quarter of 2018.

    Tournaments and Leagues

    Our Tournaments and Leagues strategy is ideally contingent upon our ability to get involved in the LAN Center community. We feel it’s easier to control the outcome of our message with the partners involved in our vision of how a LAN Center gaming community should be.

    On the league side, we have added personnel and have begun to scope the structure for our “in-person” leagues. We hope to have our structure completed by the end of the year and plan to begin executing the strategy by early next year.

    In conclusion, we are feeling good and extremely optimistic with our last 30 days of progress. Although our only real financial progress came from our Minecraft division, our strategy meetings have been rewarding with those we have spoken to, as it relates to the other parts of our business, and the new model we are in the process of implementing. I am confident we will eventually partner with companies in this esports world that are important to partner with. These companies will have the same goals, same vision and same values that we have, which will eventually bring shareholder value to our company and to all our shareholders.

    Until next month, game away!

    David B. Dorwart

    Please visit our website:

    https://www.good-gaming.com

    For more information on of our Premium Membership services:

    https://www.good-gaming.com/membership

    Social networks:

    Twitter: https://twitter.com/GoodGamingInc

    Facebook: https://www.facebook.com/goodgaminginc/?fref=ts
     
  19. Moonely

    Moonely Well-Known Member
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    NEW UPDATE BOIS
     
  20. Niko

    Niko Active Member

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